Index




Call For Papers

7th IEEE International Conference on Wireless, Mobile& Ubiquitous Technologies in Education (WMUTE 2012)

4th IEEE International Conference on Digital Game and Intelligent Toy Enhanced Learning (DIGITEL 2012)

The proceedings of both conferences will be published by IEEE Computer Society.


The scope of WMUTE 2012 will cover but not be limited to:

* Mobile social media for education
* User experiences in mobile social media creation and collaboration
* Specific roles for video in mobile learning and working
* Theories and applications for modeling collaboration in mobile environments
* Emerging mobile video development platforms and user interfaces
* Context-aware learning environments and mobile social media applications
* Open educational resources for WMUTE
* Mobile video story-telling and communities
* Human-computer interaction aspects of technology-enriched classrooms
* Mobile and ubiquitous computing support for collaborative learning
* Mobile Web 2.0 applications for learning and teaching
* Learning scenarios supported by wireless sensor networks
* Small-screen interface design for WMUTE
* Mobile collaborative learning systems
* Implementation of learning models exploiting one-to-one technology
* New devices for learning and instruction
* Game-based learning with ubiquitous and one-to-one technologies
* Adaptive and adaptable learning environments using mobile and ubiquitous devices
* Intelligent Agents support for ubiquitous learning and one-to-one classroom settings
* Architectures and infrastructures for one-to-one classroom settings
* Methods of interaction analysis in mobile and ubiquitous learning scenarios
* Evaluation and evaluation methodologies for WMUTE

Topics of interest for DIGITEL 2012 include, but are not limited to:

* Design foundation and theory for DIGITEL
* Educational robots and toys
* Artificial intelligence for DIGITEL
* Virtual characters for education and learning
* Virtual storytelling and game narrative for education and learning
* Multiplayer and social game design for education and learning
* Simulation and animation for education and learning
* Augmented/mixed reality for education and learning
* Game-based learning/training
* Games in real world (ubiquitous learning)
* Storytelling and narrative in education and learning
* VR-based education/training
* Non-visual senses (smelling, touching, hearing) for DIGITEL
* Mobile games and its linking to online games for education and learning
* Location-based games and ubiquitous technology for education and learning
* Identity in gaming to learn: roles and role-playing
* Collaboration, competition and community in DIGITEL
* Social and cultural aspects in DIGITEL
* Evaluation of DIGITEL systems
* Studies of the effect of games on learning, affect, and motivation
* Embedding instructional design principles in games

Important dates:

Submission deadline: Oct. 1, 2011 (full and short papers)
Submission deadline: Nov. 15, 2011 (posters) [extended]
Notification of acceptance: Nov. 30, 2011
Final version: Jan. 6, 2012
Conference date: Mar. 27-30, 2012

Submissions types:

Full papers: 8 pages
Short papers: 5 pages
Posters: 3 pages

Paper template:

Download from here. (Zipped word template + instruction)

Sunport Takamatsu
(Conference Venue)